If you don’t know, “League of Legends” is one of the top PC games out today. The game is free-to-play and features a bunch of heroes to learn and master. The game has a big e-sport following and fan base. Apparently, there was a big number of ‘cheater bots’ in public games. I personally didn’t notice any, but people reported bots in their games for a while now.
Riot Games recently just won a settlement in its LeagueSharp. They are the subscription cheating service that offered automated play to win in online matches. The agreement has LeagueSharp paying $10 million, bans its software and gives Riot control over its websites. LeagueSharp shut down in January 2017, but the terms of the settlement weren’t circulating until now.
Riot’s claims mostly revolved around the belief that LeagueSharp’s tools violated the Digital Millennium Copyright Act by circumventing League of Legends’ anti-cheating mechanisms. However, the cheat provider doesn’t appear to have done itself any favors through its behavior. It allegedly attacked Riot’s servers, and even doxxed one of the developer’s employees. LeagueSharp even formed a Peruvian shell company to hold its copyrights and (theoretically) avoid legal action.
I think that cheating really does defeat the purpose of an online moba game. The competitiveness is real in these types of games and should be taken seriously by the developers and the players. Be sure to check out more gaming news and follow us for new video game reviews weekly.